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Into The Core Group Project - Game Concept

Into the Core was my Final Year group project by Studio Surtr - a group consisting of 5 people including me. I was in charge of the overall art direction of the project, and though I have worked with these members before on a prior project, it was still quite a challenging task for me due to some member complications. But I'm glad it turned out well for those who worked hard on this concept, and I'm satisfied with how much we could get done. This project also allowed me to dabble in more After Effects, as I had to help our editor with character introduction animations. It was quite fun to bring the artwork to life through simple shapes with bold colors moving across the screen, revealing full character illustrations. I had quite a lot of freedom to help throughout the editing and post-production process because I was also in charge of handling everyone's layout designs in order to keep things standardized.
This project was extremely inspired by the art direction and concepts from Arknights. Arknights by Hypergryph has many inspiring and creative designs that I aspire to also create one day, and I hope you enjoy looking at my concepts for Into the Core!

Cover Image for the Project - I was in charge of the overall aesthetic and art direction so I made the logo/title.

Cover Image for the Project - I was in charge of the overall aesthetic and art direction so I made the logo/title.

Gameplay Brief of our game concept.

Gameplay Brief of our game concept.

One of the characters that I designed and illustrated. I wanted to create a more realistic yet appealing design in terms of clothing for this character. This is due to the fact that he resides on a planet where toxic waste has polluted the environment.

One of the characters that I designed and illustrated. I wanted to create a more realistic yet appealing design in terms of clothing for this character. This is due to the fact that he resides on a planet where toxic waste has polluted the environment.

The other character that resides on this toxic planet. She also possesses a cape function that protects her from the harmful elements that exist on this planet. I stuck to more realistic concepts for these two characters.

The other character that resides on this toxic planet. She also possesses a cape function that protects her from the harmful elements that exist on this planet. I stuck to more realistic concepts for these two characters.

An interior illustration of this polluted planet - used for cutscenes where players talk to NPCs/PCs; 2D sprites are used for these interactions. This is the interior of a water treatment center.

An interior illustration of this polluted planet - used for cutscenes where players talk to NPCs/PCs; 2D sprites are used for these interactions. This is the interior of a water treatment center.

An exterior illustration of this polluted planet - used for cutscenes where players talk to NPCs/PCs; 2D sprites are used for these interactions. This is on a beach where many dead whales and aquatic creatures can be seen - oil rigs in the distance.

An exterior illustration of this polluted planet - used for cutscenes where players talk to NPCs/PCs; 2D sprites are used for these interactions. This is on a beach where many dead whales and aquatic creatures can be seen - oil rigs in the distance.

An environment illustration - used for cutscenes where players talk to NPCs/PCs; 2D sprites are used for these interactions. This is a sweeping view of a ruined city where the pollution has caused the sky and atmosphere to change colors drastically.

An environment illustration - used for cutscenes where players talk to NPCs/PCs; 2D sprites are used for these interactions. This is a sweeping view of a ruined city where the pollution has caused the sky and atmosphere to change colors drastically.